Tetris Couldn't Succeed at The Game Awards — A New Category May Address This Issue
Each time a major awards ceremony nears, you'll find a demand to include fresh award types to recognize underappreciated efforts and delight the spirits of followers dedicated to specific genres.
A fellow writer previously argued advocating for terror-themed awards. That would be fantastic. The same goes for board games, which is someone's personal cause. But they will have to forgive me when I prioritize because like all blinkered fanatics, I have a cast-iron argument for why my demand is the most urgent above others. The demand is this: We need an award type for logic-based games.
The Genre Classification Challenge
Categorizing art by genre defies precise measurement; opinions vary greatly, and inevitably generate discussions resulting in unclear classifications. This explains why movie academies don’t do it. Yet it remains an essential concession in the world of interactive entertainment, which are so diverse they barely qualify a single creative category.
For comprehensive acknowledgment of achievement in video games to be recognized, and for games of all stripes to receive proper recognition, specific award classifications remain vital.
Current Gaming Award Categories
The major gaming awards currently feature award types recognizing Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these six categories actually cover many game types, allowing placement accommodating various experiences.
This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Think about these this year’s best games, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching from another release, thought-provoking social scenarios of a third title. Which classification works between these six categories? Simply put, no category fits.
The Representation Problem
There are dozens of brilliant puzzle games published annually without proper recognition at major award shows, unless they happen to qualify for categories like Mobile Game, VR/AR Game, or the extremely competitive Indie races.
- A renowned logic title wasn’t nominated completely that year
- Another imaginative release missed out that year
- Well-received sorting experience got ignored recently
- Only a few puzzle games barely qualified for niche award types
Significance of Puzzle Games
Frequently they represent modest productions, yet the craft behind logic titles carries substantial weight. Well-known matching games stand as most popular titles worldwide maintaining this status for many years.
The legendary block-stacking game competes with popular creative games claiming status as best-selling game of all time; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and engaging with diverse game types.
Proposal and Rationale
Logic titles wouldn't face that issue. It would be easy to populate a field of five interesting, varied, worthy titles every year with ease — perhaps, with difficulty, since numerous excellent so many good games out.
To emphasize again, these represent titles without proper classification in important events. Puzzle game makers function at the challenging frontier of video game design, creating some of the purest expressions of the video game form. Just like movie stunt professionals, they warrant appreciation. Don't make them wait 35 years.